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Profile of good game designer

flow.pngThe Wall Street Journal has a nice profile of the creator of Flow, an outstanding game that I linked to awhile back in Good Experience Games. It's good because of everything it doesn't do... it's a quiet, subtle experience that invites you in, but doesn't boast or strut with overblown graphics and features.

From the WSJ piece:

What makes flOw addictive is its intuitiveness... [it] eschews navigation menus and how-to-play instructions, instead forcing players right into the action. Adrift in a blue expanse, players meet their unusual avatar: an abstract sea creature with an oversized U-shaped mouth and short tail.

Read the WSJ piece, or play the game.



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